

- #Garden of salvation loot table how to
- #Garden of salvation loot table mod
- #Garden of salvation loot table mods
- #Garden of salvation loot table plus
#Garden of salvation loot table mod
Ammo Pouches for Arrows, Slingshots, Potshots, and various mod guns.We'd probably include things like ability totems or bottles from everlasting abilities.
#Garden of salvation loot table mods
Spellcasting components to hand out potion ingredients and other mods magic.For the potion bags, well, in addition to things like AM2 mana potions which are technically food, there's the nonfunctional potions from a few mods it's handing out.Ĭould we get the ability to create our own bag types? I can think of a few offhand which could alternately be implemented.

There is a config option to adjust the dungeon spacing, if you turn this down, dungeons and towers will spawn closer to one another, there is a separate setting for ships but it works the same way.Ĭould we get the ability to add/remove items to the book and potion bags? We're looking to among other things add the documentation from other mods, blank books, paper and parchment, magic scrolls, and other similar sundries. (Fun Fact) I did also consider adding something along the lines of a flintlock pistol or a musket, but that ultimately became the potshot. Have you got any suggestions to bridge this gap? Or were you just suggesting bows with different materials for the variety? Such as the slingshot uses a verity of items for ammo. Part of the reason I added the slingshot and the potshot was because it gave you a ranged alternative to the bow, that did something different. Obviously, a golden bow would have lower durability but more enchantability, in line with vanilla materials. I had previously considered more bows, but other than more durability I couldn't think of a good reason to add, for example, an iron bow. (Also is there a way to modify the generation rates of the structures in the config file?) Other then that I feel that this mod is perfect for a small vanilla-based dungeon-crawling modpack.
#Garden of salvation loot table plus
O.k while I myself am not a big fan of ranged weapons I do feel that this mod lacks a bit in the ranged weapon department, thus I'm suggesting that you should add in some bows that are reinforced with vanilla materials (stone, iron, gold, diamond, possibly also guilded and bejeweled versions plus modded) You will need to unzip the file, then just follow the tutorial for where to put it. I have already structured it and reduced the potion fish chance by half for you. I have gone ahead and done the loot table for you - Loot Table
#Garden of salvation loot table how to
There is a tutorial on how to do so, HERE This is not particularly difficult to do, but can be somewhat daunting the first time. There is not currently a config to adjust the chance of getting a potion fish, though I will add that to the next update, if you like.įor now though, you can adjust the loot tables using the vanilla method. So I absolutely get where you are coming from. Glad to hear you are enjoying the mod, and I totally understand what you mean about loot tables - without getting off topic, the more mods you run, adding their own loot to the mix, the worse the problem gets. Is there a way to reduce or change the frequency to which one catches a potion fish vs a regular fish? The consensus in our world is that its nice and all but it is also eating into the loot table for getting things like books, saddles, and other goodies. So you can imagine there was a lot of fishing going on. It's relatively random with how much fish it takes to tame your dragon (some can get quite greedy!). In that mod you need fish to tame the dragon. We run this mod in conjunction with another mod called Dragon Mounts.

My family is really enjoying this in our homeworld. I wanted to start by saying thank you for your time in making this mod.
